'Phantasy Star Online 2' heads to Steam August 5th

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Phantasy Star Online 2 eventually made its way to PSO2 Meseta the US earlier this year as a free-to-play name on the Xbox One and Windows Store for PCs. But despite being an 8-year-old match, the launch has been surprisingly buggy for Windows users, that reported installation difficulty, as well as slowdown and crashing. Shortly there will be an additional option: Sega announced today that PSO2 will make its way to Steam on August 5th, where it'll hopefully be a bit more stable.

The Steam launch arrives the identical day PSO two's Episode 4 expansion, which will also drop on the Xbox One and Windows Store. I haven't followed the game too tightly, but judging from this trailer you'll get to use your giant mechs against World War II battleships -- as you do. It is heartening to see Sega pushing PSO two more in the US these days, though it seems to be leading to the launch of the recently announced Phantasy Star Online 2: New Genesis, a modern title heading to the Xbox collection X, Xbox One and PC. Sega states that name won't replace the first PSO 2, rather it'll be complimentary as you'll be able to use your existing character in both matches.

Microsoft was very cooperative in releasing PSO 2, and to expand on that, they were interested in PSO 2 and in supplying us with Agile, their programming software. It's not actually a technical reason -- since in relation to transferring the sport over to Xbox, it was not any easier -- but they really supported placing the game on Xbox. It's not that the Xbox is specifically hard, but there were several features that had to be adjusted specifically for Xbox. It was initially developed on PC, so it is relatively straightforward to deliver over to any other system.

We've been waiting so long for PSO two to come out at the West -- eight years now -- that it's interesting that you decided to release it here first on Xbox One. It is interesting, since the Xbox One is essentially in the previous year of its life as Microsoft adjustments to the Xbox Series X. Did you launch on Xbox One since you knew that the Xbox Series X would be backward-compatible, and that individuals would be able to carry their progress over to the next console? Or did Microsoft approach you because they're hungrier for content than Sony is for the PlayStation 4?

And although there are hardcore fans [who'll play frequently and explore all of the articles ] from the North American region, there are still many who aren't knowledgeable about the franchise, and we did not believe it would be fair to release eight decades' worth of content at once. So it's a tiny bit of both.As that you say, PSO two did come out eight decades before, and people are wondering why it took so long between the Western launch and the Western release. Do you need to do with the microtransaction program and cheap meseta pso2 in-game purchases being quite distinct for Japan?